Developers typically try to play tricks with this and film grain effects and settings to make the gaming experience as cinematic as possible. Well, because of the perfect creation of the illusion. But if it’s so bad, why is it used in video games? Photographers almost always try to correct this, or reduce the amount of chromatic aberration during work, because it can greatly impair the quality of the finished image, which can be remedied with different lenses and lenses, as well as with post-production. This defect is caused by the scattering of light passing through the camera lens, which is bent or broken in the process. The concept of chromatic aberration is well known to those involved in photography, because their lives are often made miserable by this optical error, which results in the distortion and discoloration of the edges of the objects and objects visible in the pictures. Many people who are not familiar with photography or technical terms may think, upon hearing the name of the setting, that it has something to do with the appearance of metallic surfaces, but this is very far from reality. But what exactly is this setting, and why was it recommended to calibrate the subtitles in the first round, even before starting the game? ![]() With a slight exaggeration, Chromatic Aberration can be found in the settings of almost every game, and it is usually turned on by default. ![]() Almost all games have this effect by default, but it is better to turn it off as soon as possible.
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